From short to tall:
5'1" - 1.53m
5'2" - 1.56m
5'3" - 1.60m
5'4" - 1.62
5'5" - 1.65
5'6" - 1.68
5'7" - 1.72
5'8" - 1.74
5'9" - 1.76
5'10 - 1.78
5'11 - 1.80
6'0" - 1.83
6'1 - 1.86
6'2 - 1.88
6'3 - 1.90
6'4 - 1.93
6'5 - 1.95
6'6 - 1.98
6'7 - 2.01
6'8 - 2.03
6'9 - 2.06
6'10 - 2.08
6'11 - 2.11
7' - 2.13
Sunday, 8 October 2017
Saturday, 7 October 2017
Social Media HARD Limits (Twitter)
Following limit for new accounts - 5000
Following limit for 'old' accounts - Followers x 1.10
Tweets per day - 2400
Tweets per hour - 100
DM per day - 250
Email change per hour - 4
Lists limit - 1000
Max header resolution - 1500x1500
Tweet word limit - 140 (280 in experiment as of writing)
Bio word limit - 160
Max people in a list - 5000
Following limit in 1 day - 1000 (old and new accounts alike)
Unfollowing limit - unspecified. Scripted unfollowing may be detected.
Following limit for 'old' accounts - Followers x 1.10
Tweets per day - 2400
Tweets per hour - 100
DM per day - 250
Email change per hour - 4
Lists limit - 1000
Max header resolution - 1500x1500
Tweet word limit - 140 (280 in experiment as of writing)
Bio word limit - 160
Max people in a list - 5000
Following limit in 1 day - 1000 (old and new accounts alike)
Unfollowing limit - unspecified. Scripted unfollowing may be detected.
Thursday, 5 October 2017
Proper horsepower for time-attacking each track in WMMT (Wangan Midnight Maximum Tune)
This blogpost focuses only on time-attacking horsepower selection. For vs. mode it's entirely a different matter; for you can always tweak your horsepower depending on your opponent's playstyle, juncture selection strategy and starting point (which may lead to more or less corners in the course of a match, so adjust hp accordingly).
C1 inbound - 720hp.
C1 outbound - 700hp. 680hp apprently works very well, too. In WMMT3 era a 680hp R32 clocked in 51"0 and the WR was 50"9.
New belt line clock wise - 760hp. 740hp for beginners.
NBL CCW - 830hp. Weirdest track in my opinion. Going from the tortuous corners in C1 to 20 kms of straightaway.
Yokohanes, Wangans - 830hp. All straightaways.
Osaka/Hanshin - 760hp. 780hp could be explored more. In WMMT3 GANTZ san clocked in 48"184 with 780hp when the WR was 48"072.
Nagoya - 800hp pretty much universally. 780hp is outdated.
Fukuoka - 720hp.
Hakone - 760hp. 780hp could be explored more. You NEED the drift to tackle the successive corners, so stick to a high horsepower. Don't be a pussy.
Yaesu courses - 20hp below their C1 counterparts.
Minato courses - 800hp.
Tokyo loop - 760hp. 740hp could be explored more.
Kanagawa loop - 830hp
C1 inbound - 720hp.
C1 outbound - 700hp. 680hp apprently works very well, too. In WMMT3 era a 680hp R32 clocked in 51"0 and the WR was 50"9.
New belt line clock wise - 760hp. 740hp for beginners.
NBL CCW - 830hp. Weirdest track in my opinion. Going from the tortuous corners in C1 to 20 kms of straightaway.
Yokohanes, Wangans - 830hp. All straightaways.
Osaka/Hanshin - 760hp. 780hp could be explored more. In WMMT3 GANTZ san clocked in 48"184 with 780hp when the WR was 48"072.
Nagoya - 800hp pretty much universally. 780hp is outdated.
Fukuoka - 720hp.
Hakone - 760hp. 780hp could be explored more. You NEED the drift to tackle the successive corners, so stick to a high horsepower. Don't be a pussy.
Yaesu courses - 20hp below their C1 counterparts.
Minato courses - 800hp.
Tokyo loop - 760hp. 740hp could be explored more.
Kanagawa loop - 830hp
2v2 Vs Mode Rules in WMMT (Wangan Midnight Maximum Tune)
2v2 is a mode that's very popular in pretty much every country that has WMMT, and for some reason - it does not include Japan.
Japanese players much more prefer a free-for-all match than playing 2v2, perhaps due to the perceived 'violent' nature of a 2v2 match, where occassions may occur where you need to hammer down that brake and swing the steering wheel to slow down your opponent hard for your teammate to catch up.
The rules for 2v2 is not complicated, and mostly about how points are calculated to determine win and loss.
1. When there's a junction selection, choose the one that leads to corners. This applies to free-for-all battles as well, and in general is more considered an unwritten rule, a nice but expected thing to do. If you are in a tournament or just 'serious business', you won't be penalised for selecting the straightaway, because all you want is to win. But in most other situations, it's preferable to always select the one that leads to a corner. The rationale behind this is it makes the course more fun and challenging, selecting the straightaway in some way implies you have chickened out and want an easy win in a douchebag way.
2. Determining which one of the two teams win. In each match there's 4 possible positions for each player to be in: 1st, 2nd, 3rd and 4th. And though it's not explicited rewarded for points (the game does not have that function yet) players and audience calculate for themselves the points. So it goes like this:
1st position rewarded with 3 points.
2nd with 2.
3rd with 1.
4th with 0.
So the team whose two players are combined for more points WINS.
Possible scenarios: (1st+2nd, 1st+3rd)
But what if we have one team scoring 1st and 4th, and the other 2nd and 3rd?
Then we need a clincher for that, and the rule for a clincher is very simple, the teammate that has the 1st position wins. This game usually does not take place unless in the previous two matches each team have scored the same amount of points and/or positions. So in most tournaments 3 matches is the maximum you need to decide the winners and losers.
Japanese players much more prefer a free-for-all match than playing 2v2, perhaps due to the perceived 'violent' nature of a 2v2 match, where occassions may occur where you need to hammer down that brake and swing the steering wheel to slow down your opponent hard for your teammate to catch up.
The rules for 2v2 is not complicated, and mostly about how points are calculated to determine win and loss.
1. When there's a junction selection, choose the one that leads to corners. This applies to free-for-all battles as well, and in general is more considered an unwritten rule, a nice but expected thing to do. If you are in a tournament or just 'serious business', you won't be penalised for selecting the straightaway, because all you want is to win. But in most other situations, it's preferable to always select the one that leads to a corner. The rationale behind this is it makes the course more fun and challenging, selecting the straightaway in some way implies you have chickened out and want an easy win in a douchebag way.
2. Determining which one of the two teams win. In each match there's 4 possible positions for each player to be in: 1st, 2nd, 3rd and 4th. And though it's not explicited rewarded for points (the game does not have that function yet) players and audience calculate for themselves the points. So it goes like this:
1st position rewarded with 3 points.
2nd with 2.
3rd with 1.
4th with 0.
So the team whose two players are combined for more points WINS.
Possible scenarios: (1st+2nd, 1st+3rd)
But what if we have one team scoring 1st and 4th, and the other 2nd and 3rd?
Then we need a clincher for that, and the rule for a clincher is very simple, the teammate that has the 1st position wins. This game usually does not take place unless in the previous two matches each team have scored the same amount of points and/or positions. So in most tournaments 3 matches is the maximum you need to decide the winners and losers.
Vs. Mode Tips in Hakone in WMMT (Wangan Midnight Maximum Tune)
A few things that make Hakone a different track to do battle in in vs. mode.
1. There's no orange car/traffic, making the result of a match-up less RNG than it would in any city pass.
2. Your time-attacking skill will be much more decisive here in the mountain pass. Because even compared to tracks like C1 there's still so much more straightaways than Hakone, allowing catch-up mechanics to work quite fully. In Hakone this catch-up mechanics is almost insignificant due to the so many corners; each of which would give an opportunity for a skilled driver to stretch out the distance between him and a worse driver.
This can be seen in the TA results, too. Two guys can have very similar TA performance in C1, one clocked in at '50''7, the other '50''6, for example. But given that one of them trains very dilligently in the mountain pass, his TA could be a FULL SECOND or more fast than the other who does not. I have a similar C1 record to a friend of mine, but my Hakone TA is more than a second faster than him (2'26"9 compared to 28"7). Hakone is truly the only course in WMMT where you can destroy your opponent simply through virtue of a better TA performance.
3. Suicide attack. This technique is pretty useful in 2v2s, and can be used for funzies when it's a free-for-all match. How it works is, when you are in the 2nd position, and your teammate 4th, you want to slow down one of the opponents (3rd in position) to make opportunity for your teammate to catch up, evening the score. So upon entering the corner, you deliberately aim at where it's too early to kiss the apex, essentially turning the corner much earlier than you would properly. What this does is you crash HARD on the apex instead of kissing it, but given the narrow nature of Hakone, there's no way the guy coming behind you could detour his way around you, so he will crash too, possibly on your rear-end. This slowing down allows enough time (probably one or two seconds) for your teammate to catch up, especially when there's too much differential for the opponent blocking tends to get much harder to pull off.
4. Low horsepower does not mean better control. This is for beginners. Using low horsepower (e.g. 700hp, 660hp) makes it pretty much assumable that you are a newbie in Hakone, and it's not going to help having a lower horsepower when you don't even know the course well to navigate through the corners confidently. It's also definitively slower than 760hp, because due to the interconnected nature of corners in Hakone, you rely on the drift that comes with 760hp to tackle through each corner in seamless fashion. And like I said before, TA is so much more important here than in the city, and using a low horsepower reduces your chance to be benefited from catch-up mechanics.
1. There's no orange car/traffic, making the result of a match-up less RNG than it would in any city pass.
2. Your time-attacking skill will be much more decisive here in the mountain pass. Because even compared to tracks like C1 there's still so much more straightaways than Hakone, allowing catch-up mechanics to work quite fully. In Hakone this catch-up mechanics is almost insignificant due to the so many corners; each of which would give an opportunity for a skilled driver to stretch out the distance between him and a worse driver.
This can be seen in the TA results, too. Two guys can have very similar TA performance in C1, one clocked in at '50''7, the other '50''6, for example. But given that one of them trains very dilligently in the mountain pass, his TA could be a FULL SECOND or more fast than the other who does not. I have a similar C1 record to a friend of mine, but my Hakone TA is more than a second faster than him (2'26"9 compared to 28"7). Hakone is truly the only course in WMMT where you can destroy your opponent simply through virtue of a better TA performance.
3. Suicide attack. This technique is pretty useful in 2v2s, and can be used for funzies when it's a free-for-all match. How it works is, when you are in the 2nd position, and your teammate 4th, you want to slow down one of the opponents (3rd in position) to make opportunity for your teammate to catch up, evening the score. So upon entering the corner, you deliberately aim at where it's too early to kiss the apex, essentially turning the corner much earlier than you would properly. What this does is you crash HARD on the apex instead of kissing it, but given the narrow nature of Hakone, there's no way the guy coming behind you could detour his way around you, so he will crash too, possibly on your rear-end. This slowing down allows enough time (probably one or two seconds) for your teammate to catch up, especially when there's too much differential for the opponent blocking tends to get much harder to pull off.
4. Low horsepower does not mean better control. This is for beginners. Using low horsepower (e.g. 700hp, 660hp) makes it pretty much assumable that you are a newbie in Hakone, and it's not going to help having a lower horsepower when you don't even know the course well to navigate through the corners confidently. It's also definitively slower than 760hp, because due to the interconnected nature of corners in Hakone, you rely on the drift that comes with 760hp to tackle through each corner in seamless fashion. And like I said before, TA is so much more important here than in the city, and using a low horsepower reduces your chance to be benefited from catch-up mechanics.
Why Hakone works differently than other tracks in WMMT (Wangan Midnight Maximum Tune)
First off it's the only mountainpass track in the game, before the introduction of Mt Taikan in WMMT5, that is. It's also the only track where you aren't supposed to hit over 250+ km/h, ever, which is a speed you can simply blow past by in 4th gear in the city courses. The logic in the game is this: your car is tuned to have short gear range to counter the many corners in Hakone. Since there's absolutely no straightaways that could allow you go even near 300 km/h, have gears that work tightly together under low speed is the correct course of action.
This blogpost is mainly written for time attackers, to whom I belong as one as well. What's unusual for Hakone time-attack beginners is that focusing on having a higher cornering speed doesn't actually translate to a faster time, something we are all accustomed to do in the city courses. Why is that? Well, cause it's a mountain pass! Things really do work differently on them, echoing the Initial D 3 screen after a time-attack run.
As to credentials, I have clocked a 2'26" on the Inbound course a month ago. I'm no mountain pass God, but I think I know a bit of what I'm talking about.
It's not that cornering speed DOESN'T matter, it's what you are SACRIFICING to get that higher cornering speed.
We know that going Out-In-Out is almost always the best way to tackle a corner (except for that one corner in Nagoya and Fukuoka and the JCT in C1 Outbound), but this is only true when you are already started off in the really outish position to ensure your cornering speed will be high. In Hakone, virtually all corners are interconnected in rapid succession, so there's NO chance to naturally kiss the Out going into the next corner.
Unless, you sacrifice it with time.
See, most people misunderstood what it takes to be fast in Hakone. Cornering speed is only half the story here, you have to also take into consideration the DISTANCE TRAVELED.
Let's take an S corner for example (Hakone is full of them, there's also a signature corner in Osaka as well, so hope that helps your visualisation process). If things be done correctly, your first half of the cornering will land your car in the middle of the road. If it's kissing too much Out you are sacrificing too much speed. Now since we aren't into the next half of the cornering yet, imagine you are a beginning in mountain passes, you would strongly consider these two choices:
1. Corner at once and kiss the apex as tight as possible.
2. Lean on the Out to get more cornering speed. It's also safer considering I have a wider angle.
99% of the time, a beginner would choose option 2. Why? The illusion of being faster accompanied with a high cornering speed, AND it's safer, more manageable.
And it's also the slower choice. You have to understand that, when you take the time to lean out, you are creating MORE distance between your car and the apex, so essentially, you are making the road longer on yourself, slowing down in effect due to the longer time elapsed.
So all in all, the best tip for beginners out there wishing to improve their Hakone time is learn to manage the small and uncomfortable cornering angles. But there's so much more about Hakone that we will leave the rest to future blog posts. Hope this helps.
Future topics:
1. Timing of breaking
2. The sin of oversteer correction
3. Cornering timing
4. PVP Tips
This blogpost is mainly written for time attackers, to whom I belong as one as well. What's unusual for Hakone time-attack beginners is that focusing on having a higher cornering speed doesn't actually translate to a faster time, something we are all accustomed to do in the city courses. Why is that? Well, cause it's a mountain pass! Things really do work differently on them, echoing the Initial D 3 screen after a time-attack run.
As to credentials, I have clocked a 2'26" on the Inbound course a month ago. I'm no mountain pass God, but I think I know a bit of what I'm talking about.
It's not that cornering speed DOESN'T matter, it's what you are SACRIFICING to get that higher cornering speed.
We know that going Out-In-Out is almost always the best way to tackle a corner (except for that one corner in Nagoya and Fukuoka and the JCT in C1 Outbound), but this is only true when you are already started off in the really outish position to ensure your cornering speed will be high. In Hakone, virtually all corners are interconnected in rapid succession, so there's NO chance to naturally kiss the Out going into the next corner.
Unless, you sacrifice it with time.
See, most people misunderstood what it takes to be fast in Hakone. Cornering speed is only half the story here, you have to also take into consideration the DISTANCE TRAVELED.
Let's take an S corner for example (Hakone is full of them, there's also a signature corner in Osaka as well, so hope that helps your visualisation process). If things be done correctly, your first half of the cornering will land your car in the middle of the road. If it's kissing too much Out you are sacrificing too much speed. Now since we aren't into the next half of the cornering yet, imagine you are a beginning in mountain passes, you would strongly consider these two choices:
1. Corner at once and kiss the apex as tight as possible.
2. Lean on the Out to get more cornering speed. It's also safer considering I have a wider angle.
99% of the time, a beginner would choose option 2. Why? The illusion of being faster accompanied with a high cornering speed, AND it's safer, more manageable.
And it's also the slower choice. You have to understand that, when you take the time to lean out, you are creating MORE distance between your car and the apex, so essentially, you are making the road longer on yourself, slowing down in effect due to the longer time elapsed.
So all in all, the best tip for beginners out there wishing to improve their Hakone time is learn to manage the small and uncomfortable cornering angles. But there's so much more about Hakone that we will leave the rest to future blog posts. Hope this helps.
Future topics:
1. Timing of breaking
2. The sin of oversteer correction
3. Cornering timing
4. PVP Tips
Starting a successful Twitter account (case study)
On 2017 October 5th (I'm China so that's how date is written) I have started a new Twitter account with the intention of building it to a level that it has continuous and sustainable growth of new followers, in the hope that such traffic may then be used for marketing purposes and financial operations.
This twitter account is nothing about personal ramblings, of course; it's purely experimental. I will be tweeting semi-reguarly about quotes, generated on different online apps which will then post on my behalf on the twitter account. Quotes chosen will be mainly about philosophy and life-related musings.
So far I have garnered around 500 followers, none of them organic, which though disheartening is a necessary phase; for I need the preponderance of follower numbers to attract future organic followers. I did this through follow for follow requests on twitter. Pretty easily done. You can spam liking on a hundred or more of tweets and you will see your follower numbers climb up. Though it is also a nice gesture to follow them back, because if you don't they can always unfollow you in a couple of days time, thanks to clever apps like who.unfollowed.me.
I will be updating this in the coming months, so let's see how big my following will get by then (or small).
Dongyu
This twitter account is nothing about personal ramblings, of course; it's purely experimental. I will be tweeting semi-reguarly about quotes, generated on different online apps which will then post on my behalf on the twitter account. Quotes chosen will be mainly about philosophy and life-related musings.
So far I have garnered around 500 followers, none of them organic, which though disheartening is a necessary phase; for I need the preponderance of follower numbers to attract future organic followers. I did this through follow for follow requests on twitter. Pretty easily done. You can spam liking on a hundred or more of tweets and you will see your follower numbers climb up. Though it is also a nice gesture to follow them back, because if you don't they can always unfollow you in a couple of days time, thanks to clever apps like who.unfollowed.me.
I will be updating this in the coming months, so let's see how big my following will get by then (or small).
Dongyu
Why working for a language school teaching English sucks!
I have had just quit my job teaching English in a language school here in Wuhan, China. The pay in comparison to the average is actually pretty good, the working environment is convivial, colleagues friendly, all in all just a nice place to be collecting a 9 to 5 check.
But once you get to know the numbers behind its operation, you start to understand how much you are 'exploited' when you start taking into consideration how much profit the school is generating for itself.
Now granted, this may not be applicable in many other countries, for China has always inherited this Confucius philosophy that education for the young trumps all other things in life, and though Asian people may be stereotyped as calculating and frugal when it comes to money matters, education is never a rational expense.
This, compounding with the fact that those who have mastered the English language not as a mother tongue is pretty accomplished in and of itself, making the industry ravaged with high gain and loss of employees; it'd be rare to find a school in which the majority of its employees have stayed in it never changing a boss for over 2 years. But this phenomenon, or business model if you'd like to take the deterministic element out of it, has worked out well for companies; for long-term employees would generally ask for a much higher salary due to their teaching skills well aligned with the company's philosophy through virtue of working there, as well as a more thorough knowledge of the school's operation that in many aspects is a valuable asset to the company. It's just that being able to provide so much value may not be what the company desires in the light of capitalist gains.
Many colleagues I worked with are proud individuals eager to be known of their achievements, whether its their teaching techniques or language proficiency, and as is right with them their ego is pretty big. When you work in China and in relation to the general public being much more aware of things happening on the outside of the border, you'd become unsatisfied with your present pay pretty easily. I'm one of many who are affected by this. And it is as if answering to a calling, I decided I must do things on my own, albeit the risk, and it's the only way I can truly achieve success.
Dongyu
But once you get to know the numbers behind its operation, you start to understand how much you are 'exploited' when you start taking into consideration how much profit the school is generating for itself.
Now granted, this may not be applicable in many other countries, for China has always inherited this Confucius philosophy that education for the young trumps all other things in life, and though Asian people may be stereotyped as calculating and frugal when it comes to money matters, education is never a rational expense.
This, compounding with the fact that those who have mastered the English language not as a mother tongue is pretty accomplished in and of itself, making the industry ravaged with high gain and loss of employees; it'd be rare to find a school in which the majority of its employees have stayed in it never changing a boss for over 2 years. But this phenomenon, or business model if you'd like to take the deterministic element out of it, has worked out well for companies; for long-term employees would generally ask for a much higher salary due to their teaching skills well aligned with the company's philosophy through virtue of working there, as well as a more thorough knowledge of the school's operation that in many aspects is a valuable asset to the company. It's just that being able to provide so much value may not be what the company desires in the light of capitalist gains.
Many colleagues I worked with are proud individuals eager to be known of their achievements, whether its their teaching techniques or language proficiency, and as is right with them their ego is pretty big. When you work in China and in relation to the general public being much more aware of things happening on the outside of the border, you'd become unsatisfied with your present pay pretty easily. I'm one of many who are affected by this. And it is as if answering to a calling, I decided I must do things on my own, albeit the risk, and it's the only way I can truly achieve success.
Dongyu
Subscribe to:
Posts (Atom)