2v2 is a mode that's very popular in pretty much every country that has WMMT, and for some reason - it does not include Japan.
Japanese players much more prefer a free-for-all match than playing 2v2, perhaps due to the perceived 'violent' nature of a 2v2 match, where occassions may occur where you need to hammer down that brake and swing the steering wheel to slow down your opponent hard for your teammate to catch up.
The rules for 2v2 is not complicated, and mostly about how points are calculated to determine win and loss.
1. When there's a junction selection, choose the one that leads to corners. This applies to free-for-all battles as well, and in general is more considered an unwritten rule, a nice but expected thing to do. If you are in a tournament or just 'serious business', you won't be penalised for selecting the straightaway, because all you want is to win. But in most other situations, it's preferable to always select the one that leads to a corner. The rationale behind this is it makes the course more fun and challenging, selecting the straightaway in some way implies you have chickened out and want an easy win in a douchebag way.
2. Determining which one of the two teams win. In each match there's 4 possible positions for each player to be in: 1st, 2nd, 3rd and 4th. And though it's not explicited rewarded for points (the game does not have that function yet) players and audience calculate for themselves the points. So it goes like this:
1st position rewarded with 3 points.
2nd with 2.
3rd with 1.
4th with 0.
So the team whose two players are combined for more points WINS.
Possible scenarios: (1st+2nd, 1st+3rd)
But what if we have one team scoring 1st and 4th, and the other 2nd and 3rd?
Then we need a clincher for that, and the rule for a clincher is very simple, the teammate that has the 1st position wins. This game usually does not take place unless in the previous two matches each team have scored the same amount of points and/or positions. So in most tournaments 3 matches is the maximum you need to decide the winners and losers.
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