This blogpost focuses only on time-attacking horsepower selection. For vs. mode it's entirely a different matter; for you can always tweak your horsepower depending on your opponent's playstyle, juncture selection strategy and starting point (which may lead to more or less corners in the course of a match, so adjust hp accordingly).
C1 inbound - 720hp.
C1 outbound - 700hp. 680hp apprently works very well, too. In WMMT3 era a 680hp R32 clocked in 51"0 and the WR was 50"9.
New belt line clock wise - 760hp. 740hp for beginners.
NBL CCW - 830hp. Weirdest track in my opinion. Going from the tortuous corners in C1 to 20 kms of straightaway.
Yokohanes, Wangans - 830hp. All straightaways.
Osaka/Hanshin - 760hp. 780hp could be explored more. In WMMT3 GANTZ san clocked in 48"184 with 780hp when the WR was 48"072.
Nagoya - 800hp pretty much universally. 780hp is outdated.
Fukuoka - 720hp.
Hakone - 760hp. 780hp could be explored more. You NEED the drift to tackle the successive corners, so stick to a high horsepower. Don't be a pussy.
Yaesu courses - 20hp below their C1 counterparts.
Minato courses - 800hp.
Tokyo loop - 760hp. 740hp could be explored more.
Kanagawa loop - 830hp
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